#include <stdio.h>
#include <stdlib.h>
#include <conio.h> // For _kbhit() and _getch()
#include <windows.h> // For Sleep()
#define WIDTH 20
#define HEIGHT 20
// Global variables
int x, y, fruitX, fruitY, score, gameOver;
int tailX[100], tailY[100];
int tailLength;
enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN };
enum Direction dir;
// Function to setup the game
void setup() {
gameOver = 0;
dir = STOP;
x = WIDTH / 2;
y = HEIGHT / 2;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
score = 0;
tailLength = 0;
}
// Draw the game board
void draw() {
system("cls"); // Clear the console
for (int i = 0; i < WIDTH + 2; i++) printf("#");
printf("\n");
for (int i = 0; i < HEIGHT; i++) {
for (int j = 0; j < WIDTH; j++) {
if (j == 0) printf("#");
if (i == y && j == x)
printf("O"); // Snake head
else if (i == fruitY && j == fruitX)
printf("F"); // Fruit
else {
int print = 0;
for (int k = 0; k < tailLength; k++) {
if (tailX[k] == j && tailY[k] == i) {
printf("o");
print = 1;
}
}
if (!print) printf(" ");
}
if (j == WIDTH - 1) printf("#");
}
printf("\n");
}
for (int i = 0; i < WIDTH + 2; i++) printf("#");
printf("\n");
printf("Score: %d\n", score);
}
// Handle input
void input() {
if (_kbhit()) {
switch (_getch()) {
case 'a': dir = LEFT; break;
case 'd': dir = RIGHT; break;
case 'w': dir = UP; break;
case 's': dir = DOWN; break;
case 'x': gameOver = 1; break;
}
}
}
// Game logic
void logic() {
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X, prev2Y;
tailX[0] = x;
tailY[0] = y;
for (int i = 1; i < tailLength; i++) {
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevY;
prevX = prev2X;
prevY = prev2Y;
}
switch (dir) {
case LEFT: x--; break;
case RIGHT: x++; break;
case UP: y--; break;
case DOWN: y++; break;
default: break;
}
// Check for collision with walls
if (x >= WIDTH || x < 0 || y >= HEIGHT || y < 0)
gameOver = 1;
// Check for collision with itself
for (int i = 0; i < tailLength; i++) {
if (tailX[i] == x && tailY[i] == y)
gameOver = 1;
}
// Check for collision with fruit
if (x == fruitX && y == fruitY) {
score += 10;
fruitX = rand() % WIDTH;
fruitY = rand() % HEIGHT;
tailLength++;
}
}
// Main function
int main() {
setup();
while (!gameOver) {
draw();
input();
logic();
Sleep(100); // Delay for smoother gameplay
}
printf("Game Over! Your score: %d\n", score);
return 0;
}