HTMLify

Click box & Increase Your Score
Views: 474 | Author: djdj
<!DOCTYPE html>
<html lang="en">

<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1">
    <title>Click The Btn</title>
    <style>
        button {
            font-size: 1.5em;
            padding: 10px;
            cursor: pointer;
            position: absolute;
        }
        .container {
            border: 2px solid black;
            width: 100%;
            height: 100%;
            margin-top: 1%;
            border-radius: 10px;
        }

        .top {
            background-color: grey;
            border-top-right-radius: 8px;
            border-top-left-radius: 8px;
        }

        .time {
            text-align: left;
            margin-left: 2%;
        }

        .time p {
            text-align: right;
            margin-top: -15px;
            margin-right:1%;
        }
        .name{
            margin-left:35%;
        }
        .game h2{
            text-align: center;
            color:rgb(36, 117, 209);
        }
        .game .box{
            border:1px solid black;
            height:520px;
            margin:1.5%;
        }
        .box button{
            height:10%;
            font-size:20px;
            margin:2%;
        }
        .game  h3{
            text-align: center;
        }
    </style>
</head>
<!--Create a -->

<body>
    <div class="container">
        <div class="top">
            <div class="time">
                <span id="current-time">Time</span>
                <span class="name">Dj</span>
                <p id="battery-level"><span id="level">N/A</span></p>
            </div>
        </div>
        <div class="game">
            <h2>Click the box & increase your score!!</h2>   
            <div class="box">            
            <button id="randomButton" onclick="handleButtonClick()">Click Me</button>
            </div>
            <h3><span id="scoreDisplay">Score: 0</span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<span id="highestScoreDisplay">Highest Score: 0</span></h3>
        </div>
        </div>
    </div>
</body>
<script>
    // Check if Battery Status API is supported
    if ('getBattery' in navigator) {
        navigator.getBattery().then(function (battery) {
            // Update battery level
            function updateBatteryStatus() {
                document.getElementById('level').textContent = `${ (battery.level * 100).toFixed(0) }%`;
            }
            // Initial update
            updateBatteryStatus();
            // Update when the battery level changes
            battery.addEventListener('levelchange', updateBatteryStatus);
        });
    } else {
        document.getElementById('battery-level').textContent = 'Battery Status API not supported';
    }
</script>
<script>
    function updateCurrentTime() {
      const currentTimeElement = document.getElementById('current-time');
      const now = new Date();
      const hours = now.getHours().toString().padStart(2, '0');
      const minutes = now.getMinutes().toString().padStart(2, '0');
      const seconds = now.getSeconds().toString().padStart(2, '0');

      currentTimeElement.textContent = `${hours}:${minutes}`;
    }

    // Initial update
    updateCurrentTime();

    // Update every second
    setInterval(updateCurrentTime, 1000);
  </script>
    <script>
        let score = 0;
        // Load the highest score from localStorage
        let highestScore = localStorage.getItem('highestScore') || 0;
        function handleButtonClick() {
            score++;
            updateScore();
            moveButtonRandomly();
            // Check if the current score is higher than the highest score
            if (score > highestScore) {
                highestScore = score;
                updateHighestScore();
            }
        }
    
        function updateScore() {
        const randomButton = document.getElementById('randomButton');
        randomButton.textContent = `Click Me`;
        const scoreDisplay = document.getElementById('scoreDisplay');
        scoreDisplay.textContent = `Score: ${score}`;
        }
        
        function updateHighestScore() {
            const highestScoreDisplay = document.getElementById('highestScoreDisplay');
            highestScoreDisplay.textContent = `Highest Score: ${highestScore}`;

            // Save the highest score to localStorage
            localStorage.setItem('highestScore', highestScore);
        }

        // Reload the score on page load
        window.onload = function() {
          updateScore();
          updateHighestScore();
        };

        //Show "Game Over" alert when clicking outsite the button
        document.addEventListener('click', function(event){
            const isbtn = event.target.id === 'randomButton';
            if(!isbtn){
                alert("Game Over!!\nScore: "+score +"\nHigh Score: " +highestScore);
                location.reload();
            }
        })
    
        function moveButtonRandomly() {
          const randomButton = document.getElementById('randomButton');
          const maxX = window.innerWidth - randomButton.clientWidth;
          const maxY = window.innerHeight - randomButton.clientHeight;
    
          const newX = Math.random() * maxX;
          const newY = Math.random() * maxY;
    
          randomButton.style.left = `${newX}px`;
          randomButton.style.top  = `${newY}px`;
        }
      </script>
 </html>

Comments