HTMLify

diq.html
Views: 216 | Author: djdj
<!DOCTYPE html>
<html lang="en">
    <head>
        <meta charset="UTF-8">
        <meta name="viewport" content="width=device-width, initial-scale=1">
        <title>Imager Quality Decreaser</title>
        <style>
            .main{
                border:2px solid;
                margin:5px;
                padding: 10px;
            }
            #output-image{
                width:100%;
                height:100%;
            }
        </style>
    </head>
    <body>
        <div class="main">
            <input type="file" id="inputImage" accept="image/*" onchange="displayImage()"><br>
            <div id="image-container">
                <br><img id="output-image" alt="Original Image"><br>
            </div>
            <div id="options-container">
                <br><label>Value:
                    <input type="number" id="widthInput" value="300">
                </label>
                <button onclick="quality()">Submit</button><br><br>
                <button onclick="downloadImage()">Download</button>
            </div>
        </div>

        <script>
            function displayImage() {
                const inputImage = document.getElementById('inputImage');
                const outputImage = document.getElementById('output-image');
                outputImage.src = URL.createObjectURL(inputImage.files[0]);
            }

            function quality() {
                const inputImage = document.getElementById('inputImage');
                const outputImage = document.getElementById('output-image');
                const widthInput = document.getElementById('widthInput');

                const width = parseInt(widthInput.value);

                const canvas = document.createElement('canvas');
                const ctx = canvas.getContext('2d');

                const img = new Image();
                img.src = URL.createObjectURL(inputImage.files[0]);

                img.onload = function() {
                    canvas.width = width;
                    canvas.height = (width / img.width) * img.height;
                    ctx.drawImage(img, 0, 0, width, canvas.height);

                    // Convert canvas to data URL
                    const quality = canvas.toDataURL('image/jpeg');

                    // Display the resized image
                    outputImage.src = quality;
                };
            }

function downloadImage() {
        const image = document.getElementById('output-image');
        const link = document.createElement('a');

        link.href = image.src;
        link.download = 'resized_image.png';
        document.body.appendChild(link);
        link.click();
        document.body.removeChild(link);
    }
        </script>
    </body>
</html>

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