#include #include #include // For _kbhit() and _getch() #include // For Sleep() #define WIDTH 20 #define HEIGHT 20 // Global variables int x, y, fruitX, fruitY, score, gameOver; int tailX[100], tailY[100]; int tailLength; enum Direction { STOP = 0, LEFT, RIGHT, UP, DOWN }; enum Direction dir; // Function to setup the game void setup() { gameOver = 0; dir = STOP; x = WIDTH / 2; y = HEIGHT / 2; fruitX = rand() % WIDTH; fruitY = rand() % HEIGHT; score = 0; tailLength = 0; } // Draw the game board void draw() { system("cls"); // Clear the console for (int i = 0; i < WIDTH + 2; i++) printf("#"); printf("\n"); for (int i = 0; i < HEIGHT; i++) { for (int j = 0; j < WIDTH; j++) { if (j == 0) printf("#"); if (i == y && j == x) printf("O"); // Snake head else if (i == fruitY && j == fruitX) printf("F"); // Fruit else { int print = 0; for (int k = 0; k < tailLength; k++) { if (tailX[k] == j && tailY[k] == i) { printf("o"); print = 1; } } if (!print) printf(" "); } if (j == WIDTH - 1) printf("#"); } printf("\n"); } for (int i = 0; i < WIDTH + 2; i++) printf("#"); printf("\n"); printf("Score: %d\n", score); } // Handle input void input() { if (_kbhit()) { switch (_getch()) { case 'a': dir = LEFT; break; case 'd': dir = RIGHT; break; case 'w': dir = UP; break; case 's': dir = DOWN; break; case 'x': gameOver = 1; break; } } } // Game logic void logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x; tailY[0] = y; for (int i = 1; i < tailLength; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } // Check for collision with walls if (x >= WIDTH x < 0 y >= HEIGHT || y < 0) gameOver = 1; // Check for collision with itself for (int i = 0; i < tailLength; i++) { if (tailX[i] == x && tailY[i] == y) gameOver = 1; } // Check for collision with fruit if (x == fruitX && y == fruitY) { score += 10; fruitX = rand() % WIDTH; fruitY = rand() % HEIGHT; tailLength++; } } // Main function int main() { setup(); while (!gameOver) { draw(); input(); logic(); Sleep(100); // Delay for smoother gameplay } printf("Game Over! Your score: %d\n", score); return 0; } /live